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# OSRail -- a network enabled railroad operations simulator and utilities |
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# Copyright (C) 2007,2008,2009 Samuel E. Henley sehenley@comcast.net |
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# |
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# This program is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License along |
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# with this program; if not, write to the Free Software Foundation, Inc., |
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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# |
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# |
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#---------------------------------------------------------------------- |
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## \file |
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## \page animationviewercmakelists AnimationViewer CMakeLists.txt File. |
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## This is the cmakelist.txt build file for the \ref AnimationViewer. |
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## The \ref prerequisite.cmake file checks for ogre, OIS |
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## and wxwidgets software development kits. This script will build the |
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## \ref AnimationViewer will allow a user to view an animated version of |
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## a model. Animation is automatic based on sub-component name - |
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## so this utility should also allow for the sub-component names to be |
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## changed. The script will also build AnimationViewerXRCResources. |
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#---------------------------------------------------------------------- |
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|
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PROJECT( AnimationViewer ) |
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CMAKE_MINIMUM_REQUIRED( VERSION 2.6.3 ) |
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|
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# Get Working Directory trunk tag branch |
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IF( NOT SIMULATOR_WORKING_DIRECTORY ) |
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|
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STRING( REGEX REPLACE "/src/utilities/animationviewer/?$" "" |
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SIMULATOR_WORKING_DIRECTORY |
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${AnimationViewer_SOURCE_DIR} |
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) |
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|
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FIND_PATH( SIMULATOR_WORKING_DIRECTORY |
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Modules/prerequisite.cmake |
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${SIMULATOR_WORKING_DIRECTORY} |
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DOC "The working directory is trunk, or a tag or a branch name." |
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) |
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|
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STRING( REGEX REPLACE "/utilities/animationviewer/?$" "/bin" |
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SIMULATOR_WORKING_BINARY_DIRECTORY |
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${AnimationViewer_BINARY_DIR} |
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) |
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|
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|
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INCLUDE( ${SIMULATOR_WORKING_DIRECTORY}/Modules/prerequisite.cmake ) |
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|
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ENDIF( NOT SIMULATOR_WORKING_DIRECTORY ) |
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|
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|
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## \remarks |
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## Prebuild step for vc produces animationviewerresources.cpp |
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## Custom command for pre-build event must be done after target (animationviewer) is added |
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## There is no pre-build event for msvc 6.0 |
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## CommandLine=wxrc -g animationviewer.xrc --uncompressed --cpp-code --output animationviewerresources.cpp |
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|
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|
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SET( RESOURCE_SOURCES |
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${PROJECT_SOURCE_DIR}/animationviewer.xrc |
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) |
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|
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ADD_CUSTOM_COMMAND( OUTPUT ${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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COMMAND ${OSRAILWXWIDGETS_WXRC_EXECUTABLE} |
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ARGS --cpp-code ${RESOURCE_SOURCES} |
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--output=${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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DEPENDS ${RESOURCE_SOURCES} |
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} |
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COMMENT "Build animationviewerresources.cpp" |
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) |
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|
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SET_DIRECTORY_PROPERTIES( PROPERTIES |
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ADDITIONAL_MAKE_CLEAN_FILES ${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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) |
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|
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## \note Global/Director/Target property CODEBLOCKS_CONFIGURED_FILES = is a list |
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## of files that are the source for a generated source file or script - this is a clue |
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## to programmer not to edit a generate${CMAKE_CURRENT_SOURCE_DIR} file but edit it's source and re-configure. |
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## Files are cumulative from global, directory to target. |
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|
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SET_PROPERTY( DIRECTORY ${PROJECT_SOURCE_DIR} |
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PROPERTY CODEBLOCKS_GENERATED_FILES ${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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) |
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|
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SET( PCH_HEADER preanimationviewer.h ) |
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SET( HEADERS |
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${PCH_HEADER} |
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animationviewer.h |
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animationviewerlistframe.h |
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animationviewerdocument.h |
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animationviewerview.h |
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animationviewercanvas.h |
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) |
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|
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SET( SOURCES |
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animationviewer.cpp |
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animationviewerlistframe.cpp |
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animationviewerdocument.cpp |
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animationviewerview.cpp |
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animationviewercanvas.cpp |
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) |
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|
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# The Build is divided into source and binary paths |
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SET( ANIMATIONVIEWER_SOURCES |
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${SOURCES} |
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${HEADERS} |
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) |
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|
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# WIN32 has no effect on any system other than Windows - |
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# on Windows uses WinMain rather then main. |
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ADD_EXECUTABLE( AnimationViewer WIN32 |
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${ANIMATIONVIEWER_SOURCES} |
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) |
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|
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PACKAGE_CONFIGURE( AnimationViewer |
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Debug wx-config ${WXPREFIX} ${WXCFG_DEBUG} --unicode=no --debug=yes --static=no --cflags |
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debug wx-config ${WXPREFIX} ${WXCFG_DEBUG} --unicode=no --debug=yes --static=no --libs |
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RelWithDebInfo Release MinSizeRel wx-config ${WXPREFIX} ${WXCFG} --unicode=no --debug=no --static=no --cflags |
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optimized wx-config ${WXPREFIX} ${WXCFG} --unicode=no --debug=no --static=no --libs |
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paths.pc |
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boost.pc |
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ipc.pc |
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osrail.pc |
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) |
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|
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|
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ADD_LIBRARY( animationviewerxrcresources STATIC |
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${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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) |
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|
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PACKAGE_CONFIGURE( animationviewerxrcresources |
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Debug wx-config ${WXPREFIX} ${WXCFG_DEBUG} --unicode=no --debug=yes --static=no --cflags |
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RelWithDebInfo Release MinSizeRel wx-config ${WXPREFIX} ${WXCFG} --unicode=no --debug=no --static=no --cflags |
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osrail.pc |
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) |
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|
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|
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TARGET_LINK_LIBRARIES( AnimationViewer |
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optimized animationviewerxrcresources |
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debug animationviewerxrcresources_d |
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) |
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PRECOMPILED_HEADER( "Unix Makefiles" AnimationViewer ${PCH_HEADER} ${SIMULATOR_WORKING_INCLUDE_DIRECTORY} ) |
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PRECOMPILED_HEADER( "CodeBlocks" AnimationViewer ${PCH_HEADER} "1" ) |
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PRECOMPILED_HEADER( "MinGW Makefiles" AnimationViewer ${PCH_HEADER} ${SIMULATOR_WORKING_INCLUDE_DIRECTORY} ) |
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|
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ADD_DEPENDENCIES( AnimationViewer |
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animationviewerxrcresources |
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ipc |
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paths |
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${SIMULATOR_WORKING_INCLUDE_DIRECTORY}/${PCH_HEADER}.gch |
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) |
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|
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|
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## \note Global/Director/Target property CODEBLOCKS_GENERATED_FILES = is a list |
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## of files that are generate by other targets to be include in this project file. |
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## Files are cumulative from global, directory to target. |
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# |
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#SET_PROPERTY( TARGET AnimationViewer |
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# PROPERTY CODEBLOCKS_GENERATED_FILES ${PROJECT_BINARY_DIR}/animationviewerresources.cpp |
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#) |
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# |
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## \note Target property CODEBLOCKS_VIRTUAL_BUILDS sets a list of virtual build types for a project file |
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## As an Example All RelWithDebInfo Debug Release MinSizeRel Development Debug The build types must |
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## be in CMAKE_BUILD_TYPES or it will be considered as an alias and probably fail. |
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# |
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# |
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#SET_PROPERTY( TARGET AnimationViewer |
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# PROPERTY CODEBLOCKS_VIRTUAL_BUILDS Development Debug |
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#) |
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# |
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## \note Target property CODEBLOCKS_SHOW_NOTE displays a note for a project when opened |
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#SET_PROPERTY( TARGET AnimationViewer |
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# PROPERTY CODEBLOCKS_SHOW_NOTE OFF |
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#) |
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# |
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### \note Target property CODEBLOCKS_NOTE sets a note for a project |
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# |
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#SET_PROPERTY( TARGET AnimationViewer |
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# PROPERTY CODEBLOCKS_NOTE |
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#" AnimationViewer |
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# AnimationViewer allows a user to view an animated version of a model. |
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# Animation is automatic based on sub-component name - so this utility |
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# also allows the sub-component names to be changed. |
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# |
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# OSRail version $Id$ |
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# -- a network enabled railroad operations simulator and utilities --- |
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# Copyright (C) 2007,2008,2009 Samuel E. Henley sehenley@comcast.net |
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# |
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# This program is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License along |
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# with this program; if not, write to the Free Software Foundation, Inc., |
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA." |
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# |
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#) |
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# |
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|
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|
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## \par Win32 Resource |
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## Resource required for application icon on windows. |
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## Resource are a custom command because the vc ide world leave |
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## unwanted binary files in the source tree if the rc file is |
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## added to the project source. The resulting res file is named as a library file |
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## so that it will go into TARGET_LINK_LIBRARIES without a name change. |
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## RC can figure out that it's really a resource file or maybe it really is a library? |
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IF( WIN32 ) |
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|
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ADD_CUSTOM_COMMAND( TARGET AnimationViewer |
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PRE_BUILD |
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COMMAND ${RC_EXECUTABLE} |
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ARGS -fo${SIMULATOR_WORKING_ARCHIVE_DIRECTORY}/libanimationviewerwin32resources.a |
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${PROJECT_SOURCE_DIR}/animationviewer.rc |
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MAIN_DEPENDENCY ${PROJECT_SOURCE_DIR}/animationviewer.rc |
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COMMENT "Windows Application Icon" |
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) |
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|
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TARGET_LINK_LIBRARIES( AnimationViewer |
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animationviewerwin32resources |
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) |
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|
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INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR} ) |
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|
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ENDIF( WIN32 ) |
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|
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## \par Subdirectories Scripts. |
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## installer test |
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## The installer is a part of the build and integration test |
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## The installer has its own unit tests. The test sub-directory is the |
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## unit tests for AnimationViewer. |
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SUBDIRS( test ) |
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