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// OSRail -- a network enabled railroad operations simulator and utilities |
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// Copyright (C) 2007,2008 Samuel E. Henley sehenley@comcast.net |
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// |
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// This program is free software; you can redistribute it and/or modify |
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// it under the terms of the GNU General Public License as published by |
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// the Free Software Foundation; either version 2 of the License, or |
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// (at your option) any later version. |
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// |
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// This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
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// |
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// You should have received a copy of the GNU General Public License along |
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// with this program; if not, write to the Free Software Foundation, Inc., |
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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// |
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// |
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// //////////////////// Interfaces ///////////////////////////////// |
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/// \file |
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/// Header file for all simulator interfaces using ISimulatorComponent base class. |
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#ifndef _ |
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#define _(x) x //i18n tag |
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#endif // _ |
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#ifndef String |
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#ifdef _UNICODE |
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typedef std::wstring String; |
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#else |
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typedef std::string String; |
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#endif //_UNICODE |
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#endif //String |
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/// \addtogroup simulator "Simulator" |
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/// @{ |
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/// \addtogroup simulatorcomponent "Simulator Components" |
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/// @{ |
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class ISystem; |
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/// \interface ISimulatorComponent |
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/// ISimulatorComponent is the common interface for simulator components. |
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/// This is an abstract class to insure the simulator components |
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/// have a common interface. |
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/// \remarks |
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/// \par Simulator interfaces. |
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/// All calls between simulator components should |
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/// be represented by an abstract function in the |
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/// following protocol classes. |
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/// This will reduce coupling leaving the only |
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/// the hazard of a cast from ISimulatorComponent |
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/// to the interface for the function |
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/// (Example dynamic_cast<ISimulatorComponent*>(IGraphics*) ). |
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/// \remarks |
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/// \par Requirement for a protocol class |
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/// - Does not contain or inherit from a non-protocol class. |
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/// - The class has a non-inline virtual destructor. |
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/// - All other member functions are pure virtual. |
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class ISimulatorComponent |
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{ |
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public: |
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virtual void startup() = 0; |
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virtual void operator()() = 0; |
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virtual void shutdown() = 0; |
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/// Protocol classes may require a non-inline virtual |
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/// destructor for some compilers. |
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/// from "Large-Scale C++ Software Design", Lakos, John, 1996 |
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virtual ~ISimulatorComponent(){} |
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}; |
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/// \interface IGraphics |
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/// IGraphics is the simulation interface to Ogre. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. |
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class IGraphics : public ISimulatorComponent |
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{ |
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public: |
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virtual bool isClosed() const = 0; |
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virtual bool isVisible() const = 0; |
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/// Get time from last render |
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/// \return milliseconds from last graphics render |
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virtual unsigned long getFrameMilliseconds() = 0; |
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virtual ~IGraphics(){} |
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}; |
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/// \interface ITask |
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/// ITask is the simulation interface to it's micro threads. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to control background tasks |
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/// for game enities and the game enities events. The class will register |
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/// and unregister events from other interfaces and game enities. |
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class ITask : public ISimulatorComponent |
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{ |
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public: |
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virtual bool addScript( const char* module, const char* script, const clock_t max, const int priority ) = 0; |
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virtual ~ITask(){} |
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}; |
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/// \interface ISound |
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/// ISound is the simulation interface to OpenAL. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to control sound for |
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/// game enities. |
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class ISound : public ISimulatorComponent |
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{ |
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public: |
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virtual ~ISound(){} |
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}; |
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/// \interface IAi |
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/// IAi is the simulation interface to control game enities. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to control game enities. |
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class IAi : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IAi(){} |
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}; |
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/// \interface IInput |
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/// IInput is the simulation interface to OIS. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to generate events. |
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class IInput : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IInput(){} |
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}; |
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/// \interface IGui |
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/// IGui is the simulation interface to GUI. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to show 2d overlays and associate |
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/// them with input/output events and tasks. |
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class IGui : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IGui(){} |
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}; |
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/// \interface INetwork |
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/// INetwork is the simulation interface to a peer network. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to execute tasks that preform |
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/// network input/output. |
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class INetwork : public ISimulatorComponent |
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{ |
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public: |
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virtual ~INetwork(){} |
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}; |
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/// \interface IConsoleClient |
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/// IConsoleClient is the simulation interface to the console utility. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used show information to, and retrieve |
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/// debug and tweaker settings from the console user. |
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class IConsoleClient : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IConsoleClient(){} |
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}; |
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/// \interface IFactory |
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/// IFactory is the simulation interface used to generate game entities. |
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/// This is an abstract class to insure a common interface for the use of |
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/// the ISystem classes. This class is interface between the route data files |
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/// and the Ogre resource system. |
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class IFactory : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IFactory(){} |
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}; |
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/// \interface IPropertyManager |
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/// IPropertyManager is the simulation interface used to retrieve the rights |
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/// to game media. This is an abstract class to insure a common inteface |
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/// for the use of the ISystem classes. This class is interface to the |
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/// Propermanager utility. |
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class IPropertyManager : public ISimulatorComponent |
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{ |
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public: |
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virtual ~IPropertyManager(){} |
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}; |
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/// \interface ISimulation |
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/// ISimulation is the simulation interface for moviable or antimated |
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/// game enities. This is an abstract class to insure a common inteface |
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/// for the use of the ISystem classes. This class is used to control |
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/// background simulation of the enitiestasks |
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/// for game enities and the game enities. |
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class ISimulation : public ISimulatorComponent |
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{ |
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public: |
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virtual ~ISimulation(){} |
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}; |
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/// \interface ITest |
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/// ITest is the simulation interface to internal tests. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// the ISystem classes. This class is used to test routines and devices |
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/// and send results to the console. The class will register |
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/// and unregister test with the console. |
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class ITest : public ISimulatorComponent |
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{ |
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public: |
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virtual ~ITest(){} |
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}; |
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/// \interface ISystem |
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/// ISystem is the simulation main loop. |
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/// This is an abstract class to insure a common inteface for the use of |
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/// all other interface classes. |
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class ISystem : public ISimulatorComponent |
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{ |
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public: |
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virtual bool running() const = 0; |
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virtual bool anyState() const = 0; |
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virtual void setOptions( const boost::program_options::variables_map& map ) = 0; |
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virtual IAi* getAiInterface() = 0; |
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virtual IConsoleClient* getConsoleClientInterface() = 0; |
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virtual IFactory* getFactoryInterface() = 0; |
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virtual IGraphics* getGraphicsInterface() = 0; |
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virtual IGui* getGuiInterface() = 0; |
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virtual IInput* getInputInterface() = 0; |
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virtual INetwork* getNetworkInterface() = 0; |
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virtual IPropertyManager* getPropertyManagerInterface() = 0; |
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virtual ISimulation* getSimulationInterface() = 0; |
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virtual ISound* getSoundInterface() = 0; |
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virtual ISystem* getSystemInterface() = 0; |
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virtual ITask* getTaskInterface() = 0; |
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virtual ITest* getTestInterface() = 0; |
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/// Get time from last render |
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/// \return milliseconds from last graphics render |
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virtual unsigned long getFrameMilliseconds() = 0; |
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virtual ~ISystem(){} |
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}; |
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/// @} group simulatorcomponent |
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/// @} group simulator |
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