osgEarth Drivers
Image / Elevation Drivers
These drivers generate image or elevation tiles that make up the terrain itself.
AGGLite Rasterizes feature data into image tiles. ArcGIS Reads imagery data from ESRI ArcGIS Server map services or the ArcGIS Online web service Composite Combines multiple <image> layers into one logical image layer GDAL Reads geo-referenced imagery and elevation data in a large number of formats including GeoTIFF MBTiles Reads imagery tiles from the MBTiles data packaging spec. OSG Reads non-geo-referenced imagery (like JPEGs) using one of the OpenSceneGraph image reader/writers TileCache Reads image tiles from a MetaCarta TileCache cache folder TileService Reads tiles from a NASA WorldWind TileService repository TMS Reads tiles from an OSGeo TileMapService repository WCS Reads from an OGC Web Coverage Service WMS Reads from an OGC Web Mapping Service VPB Integrates with an existing VirtualPlanetBuilder terrain
Model Drivers
Model drivers ingest data and create nodes that can be placed on top of the terrain. These could be "draped" layers, or they could be 3D models.
Feature Geometry Renders vector data as OSG geometry Feature Stencil Drapes vector data on the terrain using a stencil buffer technique Simple Loads an external model and places it in the scene graph
Feature Drivers
Feature drivers are used to read raw GIS vector data. They do not create visible geometry directly; model drivers that display vector data will use feature drivers to read in the vector data.
OGR Reads raw vector feature data from Shapefiles and a number of other formats using the GDAL/OGR toolkit WFS Reads raw vector feature data from an OGC Web Feature Service
Cache Drivers
Cache drivers are used to provide tile caching implementations to osgEarth.
tms Stores cached tiles in a TMS-style file hierarchy on disk. (DEFAULT) sqlite3 Caches tiles in an sqlite3 database on disk.
Terrain Engine Drivers
A terrain engine driver provides osgEarth with a terrain skin (image+elevation) rendering implementation.
osgterrain A terrain renderer based on the OpenSceneGraph osgTerrain library. (DEFAULT)
